Programming Flex 3: Chapter 18, Application Debugging
Pages: 1, 2, 3, 4

Section 18.5: Logging Using trace() Within an Application

Although not an advanced debugging technique, at one time or another a developer will find a need to trace (also referred to as log) messages from within an application. For this purpose, Flash Player exposes a global trace() method. You can log messages from anywhere within an application simply by calling the trace() method and passing any parameter of type string:

trace("application initialized");

Trace messages are typically displayed by attaching the debugger to an application. With an active FDB debug session, trace messages will be displayed in the console. With Flex Builder, launching a debug session will automatically do this and trace messages will be shown in the Console panel in the debugging perspective (see ).

Example
Figure 18-6: Flex Builder Debugger Console panel

One of the great benefits of using the trace statement in this manner is the ability to receive the messages in real time while an application is running. The trace() method also supports passing in arrays or multiple arguments (rest-style arguments). This can be very useful in dumping data for informational purposes—for example, if you wanted to be able to easily track what children are currently in the Display Child list.

Example 18-1 contains two children. When you click the buttonOne button, the function is called and an array of children is displayed in the output window.

Example 18-1. Calling the clickHandler() function

<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml">
    <mx:Script>
        <![CDATA[

            private function clickHandler():void
            {
                trace("Childrent: "+this.getChildren());
            }

        ]]>
    </mx:Script>
    <mx:Button id="buttonOne" click="clickHandler()" label="Dump Data"/>
    <mx:Label id="labelTwo"/>
</mx:Application>

As with other debugging methods we have seen thus far, using the trace() function requires the Flash Debug Player. Although often you will just use the Flex Builder Debugger to output trace messages, with the debug version of the player you have the option of outputting the trace messages to a file. You may want to use this feature if you are having a hard time isolating user-reported bugs by having the user configure his machine to log all trace calls to a file and allow you to review the logfiles at a later time for clues on what sequence of events may have caused the bug. This also is useful for when a tester isolates a bug in an application and provides corresponding log .

By default, installing the Debug Player does not enable trace logging. You will need to configure the player to enable logging. The configuration filename is mm.cfg. Under Windows XP it is located at C:\Documents and Settings\<user_name>, on Windows Vista it is located at c:\users\<user_name>, on Linux it is located at /home/<user_name>, and under Mac OS X it is located at /Library/Application Support/Macromedia/. For other operating systems and a full list, consult the Flash Player .

Note: As of this writing, the Flash Player documentation relating to debugger configuration was available at http://livedocs.adobe.com/flex/3/html/help.html?content=logging_04.html. The paths to both mm.cfg and can change with different versions of Flash Player. It is advisable that you review the latest documentation on where such files are located according to the player version you are using if you are having difficulty making the examples in this section work.

First review your operating-system-specific path for an existing mm.cfg. If none already exists, you will need to create one in the location appropriate for your operating system. The configuration file is a plain-text file that supports several options. Most important, you will be interested in the ErrorReportingEnable, MaxWarnings, and configuration properties.

A basic mm.cfg file that enables the trace output includes the following:

TraceOutputFileEnable=1

Once the configuration file is updated and saved to the proper location with the filename mm.cfg, the Flash Debug Player will log trace messages to flashlog.txt in the folder specific to your operating system. Under Windows XP, it will be located at , under Windows Vista it is at C:\Users\<username>\AppData\Roaming\Macromedia\Flash Player\Logs, under Mac OS X it is at /Users/<username>/Library/Preferences/Macromedia/Flash Player/Logs/, and under Linux it is at /home/<username>/.macromedia/Flash_Player/Logs/.

Along with enabling trace logging, the Debug Flash Player can also log all runtime errors to the same logfile. You can enable error reporting using ErrorReportingEnable:

TraceOutputFileEnable=1
ErrorReportingEnable=1


This excerpt is from Programming Flex 3. If you want to try your hand at developing rich Internet applications with Adobe's Flex 3, and already have experience with frameworks such as .NET or Java, this is the ideal book to get you started. Programming Flex 3 gives you a solid understanding of Flex 3's core concepts, and valuable insight into how, why, and when to use specific Flex features. Learn to get the most from this amazing and sophisticated technology.

buy button

Section 18.6: The Logging Framework

The trace() statement can be a powerful method of logging, but if you have been exposed to logging in the past, you likely used some sort of logging framework or built your own. Flex includes a logging framework that offers several benefits over using the trace() statement alone.

The logging framework consists of two main components: the logger and the target. The logger is used by an application to configure the logging framework and to send messages that are output via a target.

A target is used to specify where log messages are output. They can be output to any mechanism that Flash Player supports. The logging framework includes a , which inherits from LineFormattedTarget and AbstractTarget and implements the ILoggingTarget interface.

TraceTarget internally sends messages via the global trace() function. This will often be the target you use. Here's an example using the logging framework with TraceTarget:

<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
initialize="initializeHandler()">
        <mx:Script>
        <![CDATA[
            import mx.logging.Log;
            import mx.logging.targets.TraceTarget;

            private var _target:TraceTarget;

            private function initializeHandler():void
            {
                _target = new TraceTarget();
                _target.includeTime = true;
                _target.includeLevel = true;
                _target.includeCategory = true;
                Log.addTarget(_target);
            }

            private function sendToLog():void
            {
                Log.getLogger("com.oreilly.programmingflex.MainClass").info("Log
Message");
            }
        ]]>
    </mx:Script>
    <mx:Button click="sendToLog()" label="Log Message"/>
</mx:Application>

In this example, clicking on a button will send a message in the same manner as calling trace() would. The main distinction to just using trace() is the ability to configure the target to include extra information, define a category for a message, and have different levels of errors.

Note: The Flex framework internally uses the logging framework within the mx.rpc.* package with the WebService, RemoteObject, and HTTPService components. This allows you to retrieve details of the communication between the Flex client and the server. We will cover debugging remote data communication later in this chapter.

A target can support extra functionality. In the preceding example, the date, category, and level were enabled. This will instruct the target to include the time, category of message, and level with the messages. The built-in targets support other properties that you may want to explore.

Specifying the Logging Options

A log message must define two values: the level of the message, which we discussed, and the category. The category is required to define the origins of a message and, in return, allow you to filter what is displayed by the logging framework. In the preceding example, the category was com.oreilly.programmingflex.MainClass. It is a good idea to specify a category based on the package and class, as this will allow you to easily filter and identify the origins of logged messages.

The built-in targets support the ability to filter the messages so that only messages you are interested in are displayed. This is useful in cases where you're interested only in log messages that are within a certain package, and it's achieved via the filters property of the target. The filters property accepts an array of categories. A category filter can be any text value, but it is recommended that you follow package-naming conventions. You may also specify an * (wildcard) filter—for example, the following category filter of com.oreilly.* will instruct the target to output all messages in the com.oreilly package and within its subpackages:

_target.filters = ["com.oreilly.*"];

You also can define multiple filters as well as redefine the filters at any time. Setting the level is achieved in a similar manner.

The default logging level is ALL, but you can define another level by setting the level property:

_target.level = LogEventLevel.FATAL;

The logger supports sending several levels of messages with the debug(), info(), warn(), error(), and fatal() methods. Alternatively, you can call the log() method of the logger and pass in a log level. You can find the different levels with the constant values LogEventLevel.FATAL, LogEventLevel.ERROR, LogEventLevel.WARN, LogEventLevel.INFO, and LogEventLevel.DEBUG. This can be useful if you want to output all messages during development and debugging, but limit what is output in a production environment. When you set a log level, all messages in that level and above are logged. For example, setting the level to WARN will log all messages with that level as well as messages with a FATAL or ERROR level.

Pages: 1, 2, 3, 4

Next Pagearrow