Biography
Blog
April 12 2008
i got a Mac Plus in 1986 because it had an interface device unlike anything i'd seen before ... a mouse. i got an iPhone for the same reason -- but now i hate it! here's why ... read moretop 5 ways to annoy an audio guy
April 02 2008
my brethren in interactive audio are an interesting bunch: intelligent, educated, and musically talented, but also funny, crazy, outrageous ... and easily annoyed. read moreearpods (can you iHear me now?)
December 23 2007
it all started with Vernor Vinge's keynote address at Austin GDC 2006. this fascinating lecture discussed current technology trends and probable future developments ... and got me thinking about the future of mobile audio. read moreok, now you're just showing off!
July 15 2007
that's right, it's my blog, and i say what i want! (and hey, if i don't, who will?) so, here's a few odd places my work has shown up in recent popular culture: 1. Night At The Museum i'm particularly... read moreLoopy Tunes (part 3) - Why iTunes Previews Make Perfect Ringtones
June 24 2007
Loops OK, so, my relationship with loops is, uh, complex ... on the one hand, they've saved my professional ass on many occasions, enabling the delivery of lots of music and sound effects in a minimum amount of space. they... read moreMarch 15 2007
I love the Game Developer's Conference! the lights, the cameras, the action, all the best and brightest coming together for meets and greets and foods and drinks, it's exciting, exhilirating, and completely exhausting! This year, the conference was SO... read moreFebruary 08 2007
Can Someone Please Explain To Me Again Why I Can't Loop An MP3 File!? When I sat down to write Part 2 of my rant, I discovered it had been 7 years to the day since my article "Songs in... read moreJanuary 30 2007
Looping! looping audio, looping midi, loop the loop, i'm tellin' ya, it's makin' me loopy! looping is one of those little industry tricks that seems so elegant and simple and useful, and yet has the almost overwhelming tendency to jump... read moreTHE Homunculonic AEStheticator
November 05 2006
It is my honor and privilege to announce a breakthrough in audio technology, a miracle of modern science, and the most important thing to happen to game music since MIDI got promoted to General -- introducing the Homunculonic Aestheticator, an... read moreOctober 16 2006
SO there's this thing called Project Bar-B-Q, which i will be attending again this year, to my great delight. last year was the 10th anniversary, so "this one goes up to 11" as they say; i expect it will be... read moreOctober 15 2006
SO there's this thing called Project Bar-B-Q, which i will be attending again this year, to my great delight. last year was the 10th anniversary, so "this one goes up to 11" as they say; i expect it will be... read morecould digital rights management BE less cool!?
September 27 2006
There's 3 three things that annoy me about DRM (well, to be honest, there's puh-lenty of things about DRM that annoy me, but let's stick with these for the moment): 1. This is how i feel about any technology designed... read moreSeptember 19 2006
i recently spoke at the Game Audio Conference in Austin, Texas, and i gotta say, Austin's a pretty nice town if you're a musician doing game audio. Not only do they have an amazingly vibrant game developer community (everything from... read morehas anyone ever needed LESS bandwidth!?
July 16 2006
i used to be a Wang programmer [ok, stop laughing, i know that sounds funny, but you wouldn't be reading this if it weren't for An Wang, inventor of magnetic core memory and founder of Wang computers, which kept me... read morewelcome to the annoying audio blog!
July 01 2006
hello, peter drescher here, i am currently sound designer at danger, inc., makers of the hiptop wireless internet device (aka the T-Mobile Sidekick), and o’reilly has been kind (and brave) enough to let me speak my mind (unedited! holy crap, batman!!) on interactive audio technologies, with an emphasis on the… read more