Digital Media at O'Reilly
O'Reilly HomeDigital Media Store
  • Features
  • Blogs
  • Spotlight
  • Forums
  • Archives

Feb. 09, 2010

Sign In

Search Digital Media

Search Tips
  • Member IconBecome an O'Reilly Member
  • Forum IconVisit the Digital Media Forums
  • Atom FeedDigital Media Web RSS Feed

Recommended For You

  1. Cover of iPhoto 6: The Missing Manual
    iPhoto 6: The Missing Manual
    Print: $29.99
    Ebook: $23.99
  2. Cover of Photoshop Elements 8 for Windows: The Missing Manual
    Photoshop Elements 8 for Windows: The Missing Manual
    Print: $44.99
    Ebook: $35.99
  3. Cover of iMovie '08 & iDVD: The Missing Manual
    iMovie '08 & iDVD: The Missing Manual
    Print: $39.99
  4. Cover of Digital Astrophotography
    Digital Astrophotography
    Print: $29.95

Topics of Interest

ActionScript Ajax
Apache C#
CSS & HTML Flex
Head First iPhone
Java JavaScript
Linux Missing Manuals
MySQL Open Source
Perl PHP
Photoshop Python
Ruby Web 2.0
Windows XML

Spotlight Sites

InsideRIA
Web Section
BLOGS
web Web > from O'Reilly Radar

What Facebook's HipHop means for developers and businesses

By Mac Slocum
February 3, 2010 | Comments: 4
Facebook claims to have reduced CPU usage by 50 percent with its HipHop for PHP project, and now it's releasing the code as open source. O'Reilly author and PHP expert Kevin Tatroe digs into HipHop's applications beyond Facebook.
    tags:
  • facebook,
  • open source,
  • php,
  • web
web Web > from O'Reilly Radar

Four short links: 1 February 2010

By Nat Torkington
February 1, 2010 | Comments: 3
Bespin -- sexy HTML5 "code-in-the-cloud" IDE from Mozilla Labs. If the future is truly in locked-down hack-free devices whose only interface to the world is through the web browser, these sorts of IDEs are going to become critical for finding and raising the next generation of hackers. This and more in today's Four Short Links.
    tags:
  • android,
  • html,
  • html5,
  • opensource,
  • programming,
  • security,
  • ui,
  • web,
  • xhtml
web Web > from O'Reilly Radar

Four short links: 21 January 2010

By Nat Torkington
January 21, 2010 | Comments: 1
Brain Dump of Real Time Web and WebSocket -- long primer on the different technology for real-time web apps. Conclusion is that there's no silver bullet yet, so more development work is needed. This and more in today's Four Short Links.
    tags:
  • 3d printing,
  • hacks,
  • mac,
  • networking,
  • real-time,
  • sync,
  • web
web Web > from O'Reilly Radar

Four short links: 19 January 2010

By Nat Torkington
January 19, 2010 | Comments: 5
Should We Encourage Self-Promotion and Lies? (Tom Coates) -- And while encouraging people to spot the talented and the creative, we should also be considering how we shame those people who self-promote without creating. The financial collapse has taught us that rhetorical bubbles divorced from reality are a danger to us all. We're already approaching this point - our industry has become venal, insular and dominated by marketing. We have come to value the wrong things. And if we want a continued vigorous, creative, free, open and equal environment, that's something we have to fix. It's not something to aspire to. This and more in today's Four Short Links.
    tags:
  • mobile network,
  • open,
  • open data,
  • open source,
  • programming,
  • web

 

FEATURES
Digital Media WebWeb > Features

Programming Flex 3: Chapter 20, Embedding Flex Applications in a Browser

By Chafic Kazoun and Joey Lott
November 05, 2008
Programming Flex 3: Chapter 20, Embedding Flex Applications in a Browser

If you want to try your hand at developing rich Internet applications with Adobe's Flex 3, and already have experience with frameworks such as .NET or Java, this is the ideal book to get you started. Now available in the Digital Media Help Center, an excerpt from Programming Flex 3: Chapter 20, Embedding Flex Applications in a Browser. This chapter examines the options available to you for embedding a Flex application in HTML and how a Flex application can interact with the web browser environment.

tags: adobe, flex

Digital Media WebWeb > Features

Programming Flex 3: Chapter 18, Application Debugging

By Chafic Kazoun and Joey Lott
November 05, 2008
Programming Flex 3: Chapter 18, Application Debugging

If you want to try your hand at developing rich Internet applications with Adobe's Flex 3, and already have experience with frameworks such as .NET or Java, this is the ideal book to get you started. Now available in the Digital Media Help Center, an excerpt from Programming Flex 3: Chapter 18, Application Debugging. In this chapter, learn about runtime errors, debugging applications using FDB, debugging applications using the Flex Builder debugger, remote debugging, and tracing and logging.

tags: adobe, flex

Digital Media WebWeb > Features
Rich Shupe

Learning ActionScript 3.0: Chapter 7, Motion

By Rich Shupe and Zevan Rosser
November 05, 2008
Learning ActionScript 3.0: Chapter 7, Motion

Learning ActionScript 3.0 gives you a solid foundation in the Flash language and demonstrates how you can use it for practical, everyday projects. Now available in the Digital Media Help Center, an excerpt from Learning ActionScript 3.0: Chapter 7, Motion. From your very first experiment to the umpteenth time you've performed a familiar task, moving assets with code can be a gratifying experience. In addition to creating more dynamic work by freeing yourself from the permanency of the timeline, there is something very immediate and pleasing about controlling the motion of a symbol instance purely with ActionScript. This chapter examines basic movement, geometry and trigonometry, physics and programmatic tweening.

tags: actionscript, adobe

Digital Media WebWeb > Features
Rich Shupe

Learning ActionScript 3.0: Chapter 4, The Display List

By Rich Shupe and Zevan Rosser
November 05, 2008
Learning ActionScript 3.0: Chapter 4, The Display List

Learning ActionScript 3.0 gives you a solid foundation in the Flash language and demonstrates how you can use it for practical, everyday projects. Now available in the Digital Media Help Center, an excerpt from Learning ActionScript 3.0: Chapter 4, The Display List. ActionScript 3.0 brings with it an entirely new way of handling visual assets. It's called the display list. It's a hierarchical list of all visual elements in your file. It includes common objects such as movie clips, but also objects such as shapes and sprites that either didn't previously exist or could not be created programmatically.

tags: actionscript, adobe

Digital Media WebWeb > Features
Rich Shupe

Learning ActionScript 3.0: Chapter 1, ActionScript Overview

By Rich Shupe and Zevan Rosser
November 05, 2008
Learning ActionScript 3.0: Chapter 1, ActionScript Overview

Learning ActionScript 3.0 gives you a solid foundation in the Flash language and demonstrates how you can use it for practical, everyday projects. Now available in the Digital Media Help Center, an excerpt from Learning ActionScript 3.0: Chapter 1, ActionScript Overview. While you likely know what ActionScript is and are eager to begin working with the new version, a brief overview of its development will give you some insight into its use—particularly related to Flash Player and how it handles different versions of ActionScript. This brief introductory chapter will give you a quick look at where ActionScript 3.0 fits into your workflow.

tags: actionscript, adobe

Digital Media WebWeb > Features

Flex 3 Cookbook: Chapter 21, Compiling and Debugging

By Joshua Noble and Todd Anderson
November 05, 2008
Flex 3 Cookbook: Chapter 21, Compiling and Debugging

This highly practical book contains more than 300 proven recipes for developing interactive Rich Internet Applications and Web 2.0 sites. Now available in the Digital Media Help Center, an excerpt from Flex 3 Cookbook: Chapter 21, Compiling and Debugging. Compiling Flex applications is most often done through Flex Builder or through invoking the MXML compiler (mxmlc) on the command line, but there are many other tools that let you compile an application, move files, or invoke applications. Debugging in Flex is done through the debug version of the Flash Player, which enables you to see the results of trace statements. This chapter examines compiling and debugging in depth.

tags: adobe, flex

O'Reilly Media
© 2010, O'Reilly Media, Inc.
(707) 827-7000 / (800) 998-9938
All trademarks and registered trademarks appearing on oreilly.com are the property of their respective owners.
About O'Reilly
Academic Solutions
Authors
Contacts
Customer Service
Jobs
Newsletters
O'Reilly Labs
Press Room
Privacy Policy
RSS Feeds
Terms of Service
User Groups
Writing for O'Reilly
Other O'Reilly Sites
O'Reilly Radar
Ignite
Tools of Change for Publishing
Digital Media
Inside iPhone
makezine.com
craftzine.com
hackzine.com
perl.com
xml.com
Partner Sites
InsideRIA
java.net